![]() ![]() More specifically, for every 10 soldiers in a gang, there will be one lieutenant.All gang members are fiercely loyal to their leader and will cause trouble if anything happens to them. ![]() Gang Leaders always take a backseat and do not actively engage in normal gang operations. The head of the gang responsible for the recruitment of new soldiers and the promotion of current ones, if the gang is large enough. Lieutenants are highlighted by 2 circles. They are an imperative part of any gang, handpicked by the leader themselves. As such, they will hold frequent meetings with all the available soldiers of that gang, but will never actively participate in one themselves. They are superior to soldiers and are responsible for the organization of gang plays. They will engage in gang plays and other miscellaneous duties.Ī small number of your gang members will be lieutenants, dependent on the number of soldiers there, for every 10 soldiers, 1 soldier will be promoted to lieutenant by the gang leader. The higher the number of gang soldiers, the stronger the gang itself. Most of the members of a gang will be soldiers, the most subordinate and common rank. They are also able to promote already serving gang members to become Gang Lieutenants. Leaders are responsible for the recruitment of new gang soldiers. This means that every gang will be led by a Gang Leader. Gangs are small communities and run on a fixed hierarchy. The colors of the gangs are merely ways to identify gang members, they provide nothing else to the game. Medium and maximum security inmates are prisoners most likely to arrive at your facility already affiliated with a gang.Ĭurrently, there are three types of gangs a prisoner could potentially be a part of.Īll gang members will be highlighted in their respective colour when viewed via the Gangs overlay under the intelligence tab. All members of a gang can be viewed via the 'Gangs' overlay under Intelligence. Gang members are visually distinctive due to their full-body tattoos which are symbolic of the gang they belong to. They became a feature in the game after the release of Alpha 34. A player enables Gangs via Map Settings.A player creates a new prison from the start menu.They are an optional in-game feature that can be enabled when: Expand your empire limitlessly in Sandbox mode.Gangs, in Prison Architect, are organized bands of prisoners who work collectively to achieve criminal goals. Attempt a high-stakes escape of your own supermax prison in Escape Mode, or try Online mode to test one of 12,000 player-created prisons. Each prisoner’s criminal history requires custom treatment programs, labor schedules, and reform workshops. Tap federal money with grant applications & direct your funds to combat disease, gang activity, litigation, and more Prison Architect Free Steam Pre InstalledĮnsure your prison is *mostly* ethical and safe with top-notch staff including armed guards, psychologists, doctors, lawyers and snitches. Allocate resources to optimize your compound, but don’t restrict the flow of the crowd lest you encounter a flood, fire, fight, or full-blown riot. Design and develop your personalized penitentiary in Prison Architect. Only the world’s most ruthless Warden can contain the world’s most ruthless inmates. ![]()
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